09:30 AEDT
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14:15 AEDT
Creating Characters for 'Hand of Fate' Melbourne Convention and Exhibition Center, Melbourne
Talking to People with Swords: How to Engage with Cosplay Communities Melbourne Convention and Exhibition Center, Melbourne
Level-Up by Thinking Outside the X(Y)Box Melbourne Convention and Exhibition Center, Melbourne
Please Stop Making People Sick! Lessons Learned During 5 Years of VR Development Melbourne Convention and Exhibition Center, Melbourne
Ron Gilbert Talks to Katie Gall Melbourne Convention and Exhibition Center, Melbourne
Finding Peace in Chaos Melbourne Convention and Exhibition Center, Melbourne
Future of Game Audio: SO Bright, it HZ Melbourne Convention and Exhibition Center, Melbourne
Take to the Skies: A Shooty Skies Post-Mortem Melbourne Convention and Exhibition Center, Melbourne
Everyone Loves a Tool: How This Tool Used Tools to Make Tools! (Or, How Tool Development Can REEEEEEEEALLY Help Your Indie Game) Melbourne Convention and Exhibition Center, Melbourne
15:30 AEDT
Art of 'Rodeo Stampede' - Breaking Rules & Making T.O.F.U. Melbourne Convention and Exhibition Center, Melbourne
Adapting Event Design for Casual F2P Titles Melbourne Convention and Exhibition Center, Melbourne
Your Mental Health is Not an Optional Side Quest Melbourne Convention and Exhibition Center, Melbourne
Objects in Depth: Nostalgia vs. Good Game Design Melbourne Convention and Exhibition Center, Melbourne
Sally Kellaway Talks to Mick Gordon Melbourne Convention and Exhibition Center, Melbourne
The Business of Being Indie: A Production Survival Guide Melbourne Convention and Exhibition Center, Melbourne
Labour of Love: How Soft Skills Can Create Better Teams Melbourne Convention and Exhibition Center, Melbourne
Honey, I Monetised the Kids - How We Turned a Marketing Exercise Into 1m Revenue Melbourne Convention and Exhibition Center, Melbourne
Procedural Generation: Fun = Feasability + Fairness + Interestingness Melbourne Convention and Exhibition Center, Melbourne
16:30 AEDT
17:00 AEDT
09:30 AEDT
10:45 AEDT
The Art of Making Thing Not Look Terrible Melbourne Convention and Exhibition Center, Melbourne
Magic Money - Bananas, Peanuts and Profit Sharing Melbourne Convention and Exhibition Center, Melbourne
Too Big to Fail: Ensuring the Future of Australia's Games Industry Melbourne Convention and Exhibition Center, Melbourne
NERF This!: Game-Changing Player Feedback and Wrangling the Metagame Melbourne Convention and Exhibition Center, Melbourne
Tony Albrecht Talks to Innes McKendrick Melbourne Convention and Exhibition Center, Melbourne
The Marketing Strategy Spellbook Melbourne Convention and Exhibition Center, Melbourne
More than a Bundle: Sportsfriends and the Business of Collective Action Melbourne Convention and Exhibition Center, Melbourne
Writing, Rewriting and Re-Rewriting Armello's AI System Melbourne Convention and Exhibition Center, Melbourne
12:00 AEDT
Where Art Meets Gameplay - Level and Environment Design in 'The Eyes of Ara' Melbourne Convention and Exhibition Center, Melbourne
Organising Chaos Into a Piece of Art Melbourne Convention and Exhibition Center, Melbourne
Games, Play and Education: Building on Education Theory & Play-based Learning Melbourne Convention and Exhibition Center, Melbourne
Advocating for the Story: Narrative Design and Communication Skills Melbourne Convention and Exhibition Center, Melbourne
Trent Kusters Talks to Corey May Melbourne Convention and Exhibition Center, Melbourne
Systems are Everywhere… Right Elon Musk? Melbourne Convention and Exhibition Center, Melbourne
CARDS AGAINST PRIVILEGE: KAM AND EMRE YELL ABOUT THINGS USING HUMOUR TO CREATE DISCUSSIONS ABOUT MICROAGGRESSIONS AND DIVERSITY Melbourne Convention and Exhibition Center, Melbourne
My KickStarter Campaign Failed - The Journey of a New Indie Dev with Crowd Funding Melbourne Convention and Exhibition Center, Melbourne
Getting Started with VR in Unreal Engine 4 Melbourne Convention and Exhibition Center, Melbourne
13:00 AEDT
14:10 AEDT
End of the Line: The Geometry of Mini Metro Melbourne Convention and Exhibition Center, Melbourne
Practical Game Analytics for Indie Teams Melbourne Convention and Exhibition Center, Melbourne
Diversity in Personality Spurs Innovation Melbourne Convention and Exhibition Center, Melbourne
All the Feels: How Narrative and Audio Can Work Together to Create Better Player Experiences Melbourne Convention and Exhibition Center, Melbourne
Laura Voss Talks to Andrew Fray Melbourne Convention and Exhibition Center, Melbourne
Searching for Significance Melbourne Convention and Exhibition Center, Melbourne
Lego, Post-It, Mop and Bucket: Weird Tools for Super Fast and Thorough Game Design Melbourne Convention and Exhibition Center, Melbourne
Press a Button to Destroy the World - Making Stuff Satisfying in 'Doomsday Clicker' Melbourne Convention and Exhibition Center, Melbourne
The Real Performance Characteristics of Mobile Devices Melbourne Convention and Exhibition Center, Melbourne
15:25 AEDT
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